Despite Legal and Regulatory Risks, Services to Likely Hit One-fourth of Apple Revenues in 2025
- We expect Apple’s services revenue to cross the $100-billion mark to account for one-fourth of its revenue by 2025.
- Antitrust lawsuits in the US and EU pressure are key risk factors, but they are likely to play out over a longer term.
- While the services segment is growing, iPhones will continue to capture around half of Apple’s total revenue.
- The growth in hardware and services will help Apple breach the $400-billion revenue mark for the first time in 2024.
Seoul, Beijing, Boston, Buenos Aires, Fort Collins, Hong Kong, London, New Delhi – April 2, 2024
Apple’s services segment is likely to capture one-fourth of the company’s total revenue in 2025, according to Counterpoint Research’s Apple 360 service. 2025 will also mark the year when services revenue crosses the $100-billion-per-year mark for the first time. Further, the company should breach the $400-billion revenue mark for the first time in 2024, supported by the growth of its hardware and services segments.
Sources: Company, Counterpoint Research
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Counterpoint Research is a global industry and market research firm providing market data, intelligence, thought leadership and consulting across the technology ecosystem. We advise a diverse range of global clients spanning the supply chain – from chipmakers, component suppliers, manufacturers and software and application developers to service providers, channel players and investors. Our veteran team of analysts serve these clients through our offices located across the key innovation hubs, manufacturing clusters and commercial centers globally. Our analysts consistently engage with C-suite through to strategy, market intelligence, supply chain, R&D, product management, marketing, sales and others across the organization. Counterpoint’s key coverage areas: AI, Automotive, Cloud, Connectivity, Consumer Electronics, Displays, eSIM, IoT, Location Platforms, Macroeconomics, Manufacturing, Networks & Infra, Semiconductors, Smartphones and Wearables.