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Augmented Reality: It's Tough in Reality

BOSE is the latest company to withdraw from pursuing ambitions in the augmented reality sector. Other casualties include ODG and Daqri (acquired by Snap). Earlier, Atheer, a pioneer in augmented reality (AR), gave up ambitions to sell headsets, retrenching instead to offer software platforms that enable enterprise application development on other companies’ hardware.

A few years ago, I chatted with a former Atheer CEO. He said the overriding challenge in hardware was the optics. We at Counterpoint believe this continues to be one of the most difficult aspects of developing AR glasses and one that no one seems to have managed to crack yet. Magic Leap is the ‘poster child’ for the difficulty in making AR work. It was determined to develop its own, unique waveguide, but ended up consuming billions of dollars and almost going bust.

Unsurprisingly, the BOSE solution was based on audio rather than visual augmentation. Though a novel approach, it didn’t garner enough interest to make it commercially viable. And after key personnel left and the downturn caused by COVID-19 hit home, BOSE is withdrawing from the initiative. The concept was reasonable – using audio to enhance something someone is already doing. For example, navigating through a city or working out in the gym. But these can be accomplished just as well using regular hearables paired with a smartphone or smartwatch.

BOSE’s departure leaves very few players continuing to push ahead in consumer-orientated AR wearable devices. The one with the highest expectations is Apple. It is expected to announce something soon, but precisely when remains unclear. Tim Cook has spoken of the potential of AR many times, and some sort of eyewear has been in development for several years. But we suspect it’s the pesky optics that will be causing Apple the most headaches. The current most likely timeline points to an announcement in 2021 with the product becoming available the following year. The most likely format will be for the glasses to work in concert with an iPhone – the phone delivering computational power and potentially electrical power as well. The glasses will effectively act as an additional screen and house various sensors to enable surface detection, hand tracking and possibly object recognition, although this is computationally intensive. ARKit, which has been available for several years, will be the basis for application development for the glasses.

Chinese company Nreal, which was founded by people who left Magic Leap, is ahead of Apple but following a similar path, though in its case it is confining itself to the Android smartphone environment. Nreal glasses plug into compatible Android phones for power and computational resources.  This simple approach – using the glasses as a second screen for an existing device – is relatively modest in scope, but is the lowest-risk way forward. Nreal supports Unity and Unreal Engine for application development and is looking at both consumer and enterprise options.

Consumer AR remains challenging and we struggle to conceive of truly compelling applications that will overcome consumers’ reticence about wearing glasses – an extremely image altering addition. But in the enterprise, AR is already proving its worth. Applications supporting diverse sectors like field force, construction and healthcare are already benefiting from AR devices – companies such as Vuzix have been performing well here.

Microsoft continues to gently push ahead with Hololens. But the devices are not without challenge to use given their size, weight and somewhat delicate nature that is incompatible with construction sites, for example. This means many of the most widely deployed AR use cases continue to be through screen – that is holding up a tablet or smartphone to see the enhanced view via the device’s camera and mediating software.

AR and VR are often cited as technologies that will be revolutionized by 5G. We can support this idea conceptually, but the near term reality is much less exciting and continues to be a hard, slow slog for the remaining players in the game. The AR revolution is inching closer, but it may still be a few years before it’s a commercial reality.

Top Mobile Devices Trends in 2014


Technologically speaking there has never been a dull year in mobile industry. Every year promises and brings in new technologies, disruptions, business models and lots of surprises and we hope 2014 will be another great year for mobile devices segment. Let’s see what we expect to happen in 2014.

 

Multiple Cores are fine but where is the Memory?

Dual Core processors will continue to dominate sub US$100 smartphones but the differentiation and competition in 2014 will shift to the point to see which vendor (Tier-1 or Tier 4) offers 512MB or 1GB RAM bundled at these price points first. This will unlock compatibility to upcoming platform updates and applications thus reducing fragmentation especially in Android & Windows Phone platforms. Quad-Core smartphones at sub-$100 retail price points will also be on the cards in second half of 2014. Watch out for likes of Lenovo, Samsung, Micromax and MediaTek in this space.


64 bit CPU is here but where are the apps?

Racing to get the 64-bit processors into the smartphones to win back mindshare will remain the hot topic but lack of applications written for 64 bit processing will make it an overserved feature until some OEM or platform vendors steps in to lead in 64 Bit app development (esp. For Android & after Google supports it in 2H 2014).

Watch out for likes of Apple, Qualcomm, Google, Intel and Microsoft in this segment.


LTE Phones reaching mass-market before the Networks
 

LTE phones which will reach mass-market (sub-US$150 retail) in mature LTE markets in 2014. OEMs will continue to supply LTE-ready phones (for scale) to newer markets and in the hands of consumers before even the LTE networks are live. LTE Device Installed base will be greater than LTE subscriber base and the trend will continue until the LTE plan pricing reaches mass market. China, USA will be the key market to drive this trend in 2014.

Additionally, many operators will leapfrog to LTE-A and hence the flurry of LTE cat-4 devices will start appearing in operator’s shelves.

Watch out for ZTE, Qualcomm, MediaTek and Samsung stimulating mass-market LTE market.


Sharper & Flexible – The New Glass

As Full HD (1080p) displays have gone mainstream at sub US$350 price-points, the battle shifts to getting either a 2K display or a Flexible display into the devices. Displays will remain the battleground for differentiation across price-bands in 2014 allowing OEM to either raise the price or reduce the price for a SKU. In the era of ‘size 0’ smartphones are trending the other way as consumers want bigger and bigger displays every time they are out for shopping their very personal device. Phablets and Tablets together are going to be US$170 Billion worth segments in 2014. Smartphones are achieving steady state towards 5-6 inch whereas tablets towards 7-8 inch formfactors. However, phablets are also poised to overtake tablets next year.

Watch out for LG, Samsung, Toshiba, Sony and Oppo to lead this trend in 2014


Imaging Kickstarts the Sub-Ecosystem wars, who will win it?

The camera resolution, OIS and low-light imaging wars have been reignited by Nokia, Sony and others in 2013 and the competition to differentiate will continue with Imaging as a key differentiator. The differentiation will come in the form of software behind the optics array imaging, 4K image and video capture, video editing on the go, image stabilization, Kinect style interactions etc. This will kickstart a whole new sub-ecosystem of already popular use-case in a mobile phone – Imaging.

Watch out for Nokia, Sony, Qualcomm & NVIDIA to dominate this space.


Wearables a segment ready for prime-time or  just forced down the consumers’ throat?

 Appcessories are great as they have revolutionized the different use-cases leveraging apps, sensors and will continue to take off in 2014 and expand across price-bands reaching mass-market.

But do consumers need or want wearables those have another display on it to interact with? Smart-wearables with displays such as smartwatches, glasses are stuck between functionality of appcessories and smartphones. For such smart-wearbles to take-off in 2014 or future years will need a whole new set of ecosystem initiated by a new set of intuitive interaction mechanisms, connectivity technologies, extraordinary battery design, specially designed applications, software and services.

 2014 won’t be the year of smartwatches or smartglasses unless OEMs fulfills the above criteria building a unique user-experience or these devices experience an iPhone moment to stimulate the demand. We see supply greater than demand as OEMs (forcefully) try to create a category out of it just to have these devices in portfolio and not being left out. Lots of work needs to be done for consumers to ‘want’ them.

Watch out for long tail of smaller startups such as Pebble, Vuzix, Omate, Misfit to players such as Epson, Symphony Teleca, Varta and bigger players such as Microsoft, Samsung, Google, Jawbone, Nissan and Sony.

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